event_inherited(); depth = depth_start; if (interact && npc_flag != 1) waiter = 1; if (waiter == 1) { scr_text(); is_talking = 1; with (msg) { if (global.hotland_flag[1] > 0 && global.party_member != -4) { if (global.hotland_flag[7] == 0) { is_talking = 0; message[0] = "* Oh, hey!"; message[1] = "* The elevator to New Home seems# to be free at the moment."; message[2] = "* I'd use this opportunity to# chase after the two friends you# were looking for."; message[3] = "* That's the plan. Thank# you."; message[4] = "* And please tell them not to be# so reckless in my# establishment."; message[5] = "* Stresses out the residents."; prt[3] = 312; talker[0] = 422; talker[3] = -4; talker[4] = 422; sndfnt_array[0] = 99; sndfnt_array[3] = 102; sndfnt_array[4] = 99; global.hotland_flag[7] += 1; } else { message[0] = "* If you don't mind, the complex# is quite busy today."; message[1] = "* I need to attend to other# guests."; } other.waiter = 0; } else { switch (other.npc_flag) { case 0: message[0] = "* Hello and welcome to UG# Apartments!"; message[1] = "* - The leading establishment# where your stay is temporary# AND unaffordable!"; message[2] = "* I am the Handlord of this# complex."; message[3] = "* Please do not say you \"find it# quite simple.\" You will be# kicked out."; message[4] = "* How may I be of service?"; ch_msg = 4; ch[1] = "Castle"; ch[2] = "Room"; if (outcome == 1) { message[5] = "* Of course!"; message[6] = "* To reach New Home, you'll want# to take that elevator on my# left."; message[7] = "* Not left as in my appearance,# left as in the direction. You# get it."; message[8] = "* Ahem..."; message[9] = "* Of course, with the CORE being# under maintenance, it is the# only way to reach the city."; message[10] = "* Heavy traffic is expected."; other.waiter = 0; other.npc_flag++; } if (outcome == 2) { message[5] = "* Let me check if we have any# openings..."; message[6] = "* ...Yes, here we are."; message[7] = "* We have a Platinum Deluxe# apartment on the top floor."; message[8] = "* Though the down payment will# cost you about... 6500G"; message[9] = "* Wait, you aren't even old# enough to rent a room. "; message[10] = "* Bring a parent or guardian next# time."; other.waiter = 0; other.npc_flag++; } break; case 2: message[0] = "* If you don't mind, the complex# is quite busy today."; message[1] = "* I need to attend to other# guests."; other.waiter = 0; break; } } } } if (npc_flag == 1 && point_distance(obj_pl.x, obj_pl.y, x, y) > 75) { scr_text(); is_talking = 1; npc_flag += 1; with (msg) { message[0] = "* Oh! Hold on a second!"; message[1] = "* I think I recognize you..."; message[2] = "* Yeah, it's the hat!"; message[3] = "* A blue, feathered monster came# in here and asked if I would# tell you to go to the roof."; message[4] = "* She wanted to \"meet you on the# roof\" is what she said exactly."; message[5] = "* All I ask is please do not do# anything illegal on the# premises."; } waiter = 0; }