event_inherited() if interact { scr_text() is_talking = 1 with (msg) { switch other.npc_flag { case 0: message[0] = "* I'm not sure I meet the# requirements to set foot in the# club." message[1] = "* My age isn't the problem, it's# that I never got my Dancer's# License." other.npc_flag++ break case 1: message[0] = "* I'm tired of putting in effort# for entertainment." message[1] = "* When will someone come along# that spoon-feeds fun to me?" message[2] = "* That will be the day." other.npc_flag++ break case 2: message[0] = "* Guess it won't hurt to wait in# line a little longer." break } } }