event_inherited(); if (interact) { scr_text(); is_talking = 1; with (msg) { switch (other.npc_flag) { case 0: message[0] = "* I'm not sure I meet the# requirements to set foot in the# club."; message[1] = "* My age isn't the problem, it's# that I never got my Dancer's# License."; other.npc_flag++; break; case 1: message[0] = "* I'm tired of putting in effort# for entertainment."; message[1] = "* When will someone come along# that spoon-feeds fun to me?"; message[2] = "* That will be the day."; other.npc_flag++; break; case 2: message[0] = "* Guess it won't hurt to wait in# line a little longer."; break; } } }