event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* I was locked up for usin' my# cell phone in the saloon. " message[1] = "* Dina said it was against Wild# East policy. " message[2] = "* Fair enough, but North Star# has a freakin' TV in his# house!!!" } npc_flag += 1 break case 1: with (msg) { message[0] = "* Oh, the gun? They let me keep# it. " message[1] = "* It's only a model after all...# mmhmm..." } npc_flag += 1 break case 2: with (msg) { message[0] = "* How often do you think they# clean these cells? " message[1] = "* This one has a few too many# feathers lyin' around for my# likin'. " message[2] = "* And the wall... There's a# patch of moss with a bite out# of it. " message[3] = "* Weird..." } npc_flag += 1 break case 3: with (msg) { message[0] = "* Don't worry about me. " message[1] = "* I'm gonna sell my bank account# for bail. " message[2] = "* Wish me luck!" } break } }