event_inherited() npc_voice_sfx = 102 up_sprite_idle = 262 right_sprite_idle = 263 down_sprite_idle = 265 left_sprite_idle = 268 npc_id = room_get_name(room) + object_get_name(object_index) if is_undefined(ds_map_find_value(global.npc_map, npc_id)) ds_map_add(global.npc_map, npc_id, 0) npc_flag = ds_map_find_value(global.npc_map, npc_id) martlet_second_cutscene = false cutscene_timer = 0 scene = 0 waiter = 0