if (global.dunes_flag[12] > 0) instance_destroy() event_inherited() depth = (-y) up_sprite = 1116 right_sprite = 1118 down_sprite = 1119 left_sprite = 1117 up_sprite_idle = 1116 right_sprite_idle = 1118 down_sprite_idle = 1119 left_sprite_idle = 1117 action_sprite = false scene = 0 npc_direction = "left" actor_speed = 2 axis_override = "nothing" end_direction = "left" walk_collider = -4 can_walk = true fade_out = false x_dest[0] = 0 y_dest[0] = y waiter = 0