event_inherited() if (global.dunes_flag_ext[0] < 3) global.dunes_flag_ext[0] = 3 if (!interact) return; scr_text() switch global.dunes_flag_ext[0] { case 3: with (msg) { talker[0] = other.object_index message[0] = "* Missions here can be# real tiring." message[1] = "* That's why we have a# designated nap time!" message[2] = "* It's a good way to# recharge for future# servings of justice!" message[3] = "* Now that I think about# it, nap time should be# after this next mission." message[4] = "* Hope you join us!" prt[0] = 455 prt[1] = 458 prt[2] = 462 prt[3] = 455 prt[4] = 462 } global.dunes_flag_ext[0] += 1 break case 4: with (msg) { talker[0] = other.object_index message[0] = "* What?" message[1] = "* I don't search through# my friends' belongings# while they nap." message[2] = "* Why would you suggest# such a thing? I have# SOME restraint!" message[3] = "* Oh... You didn't say# anything." message[4] = "* ..." message[5] = "* This conversation didn't# happen, got that?" prt[0] = 455 prt[1] = 460 prt[2] = 460 prt[3] = 456 prt[4] = 455 prt[5] = 455 } global.dunes_flag_ext[0] += 1 break case 5: with (msg) { talker[0] = other.object_index message[0] = "* Naps naps naps!" message[1] = "* Gotta love 'em!" prt[0] = 458 prt[1] = 462 } break }