event_inherited(); if (global.dunes_flag_ext[0] < 6) global.dunes_flag_ext[0] = 6; if (!interact) exit; scr_text(); switch (global.dunes_flag_ext[0]) { case 6: with (msg) { talker[0] = other.object_index; message[0] = "* Hey Clover."; message[1] = "* Sorry we kinda ruined# your fun.\t"; message[2] = "* It really wasn't your# fault, you were just# strung along.\t"; message[3] = "* Anyway... I feel bad# about the whole thing.\t"; message[4] = "* Need to talk to Star# about it as soon as# possible."; prt[0] = 462; prt[1] = 455; prt[2] = 455; prt[3] = 455; prt[4] = 455; } global.dunes_flag_ext[0] += 1; break; case 7: with (msg) { talker[0] = other.object_index; message[0] = "* The others needed a# little more time."; message[1] = "* I might've... snuck# away while they were# occupied."; message[2] = "* It's what I do best!# Heh heh..."; prt[0] = 455; prt[1] = 463; prt[2] = 463; } global.dunes_flag_ext[0] += 1; break; case 8: with (msg) { talker[0] = other.object_index; message[0] = "* I won't blame you if# you wanna ditch this# town."; message[1] = "* Hope you had a decent# time, though!"; message[2] = "* Ya know... before# everything."; prt[0] = 455; prt[1] = 455; prt[2] = 455; } break; }