event_inherited() if (global.dunes_flag_ext[0] < 6) global.dunes_flag_ext[0] = 6 if (!interact) return; scr_text() switch global.dunes_flag_ext[0] { case 6: with (msg) { talker[0] = other.object_index message[0] = "* Hey Clover." message[1] = "* Sorry we kinda ruined# your fun. " message[2] = "* It really wasn't your# fault, you were just# strung along. " message[3] = "* Anyway... I feel bad# about the whole thing. " message[4] = "* Need to talk to Star# about it as soon as# possible." prt[0] = 462 prt[1] = 455 prt[2] = 455 prt[3] = 455 prt[4] = 455 } global.dunes_flag_ext[0] += 1 break case 7: with (msg) { talker[0] = other.object_index message[0] = "* The others needed a# little more time." message[1] = "* I might've... snuck# away while they were# occupied." message[2] = "* It's what I do best!# Heh heh..." prt[0] = 455 prt[1] = 463 prt[2] = 463 } global.dunes_flag_ext[0] += 1 break case 8: with (msg) { talker[0] = other.object_index message[0] = "* I won't blame you if# you wanna ditch this# town." message[1] = "* Hope you had a decent# time, though!" message[2] = "* Ya know... before# everything." prt[0] = 455 prt[1] = 455 prt[2] = 455 } break }