event_inherited(); if (global.dunes_flag_ext[1] < 2) global.dunes_flag_ext[1] = 2; if (!interact) exit; scr_text(); switch (global.dunes_flag_ext[1]) { case 2: with (msg) { talker[0] = other.object_index; message[0] = "* Oh, hey."; message[1] = "* I'm in here to give# Martlet some food,# that's all."; message[2] = "* ...It isn't meal time# but I thought she would# enjoy something."; message[3] = "* So... you don't need to# worry about her."; message[4] = "* I'll make sure she's# treated as well as one# in jail can be."; message[5] = "* This is for the best."; prt[0] = 445; prt[1] = 445; prt[2] = 449; prt[3] = 445; prt[4] = 445; prt[5] = 449; } global.dunes_flag_ext[1] += 1; break; case 3: with (msg) { talker[0] = other.object_index; message[0] = "* Look on the bright side!"; message[1] = "* Things are about to ramp# up!"; message[2] = "* Soon, you'll be one of# us. How exciting!"; prt[0] = 445; prt[1] = 445; prt[2] = 445; } break; }