event_inherited() if (global.dunes_flag_ext[1] < 2) global.dunes_flag_ext[1] = 2 if (!interact) return; scr_text() switch global.dunes_flag_ext[1] { case 2: with (msg) { talker[0] = other.object_index message[0] = "* Oh, hey." message[1] = "* I'm in here to give# Martlet some food,# that's all." message[2] = "* ...It isn't meal time# but I thought she would# enjoy something." message[3] = "* So... you don't need to# worry about her." message[4] = "* I'll make sure she's# treated as well as one# in jail can be." message[5] = "* This is for the best." prt[0] = 445 prt[1] = 445 prt[2] = 449 prt[3] = 445 prt[4] = 445 prt[5] = 449 } global.dunes_flag_ext[1] += 1 break case 3: with (msg) { talker[0] = other.object_index message[0] = "* Look on the bright side!" message[1] = "* Things are about to ramp# up!" message[2] = "* Soon, you'll be one of# us. How exciting!" prt[0] = 445 prt[1] = 445 prt[2] = 445 } break }