event_inherited(); if (interact) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Can't a guy catch a break?"; message[1] = "* They put me in doc review all# afternoon! "; message[2] = "* I can barely move my fingers,# let alone lather them in your# weird soap!"; } npc_flag = 1; break; case 1: with (msg) { portrait = false; sndfnt = 99; message[0] = "* What's up with that anyway?# What's wrong with soap from the# store?"; message[1] = "* I can't even pronounce half# the ingredients on that bottle# by the sink!"; message[2] = "* \"Eu... Eu-ca...\" "; message[3] = "* Nope I can't do it, I just# can't."; } npc_flag = 2; break; case 2: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Are we even at the right# station?"; message[1] = "* Darn it all, I think we took# the wrong elevator!"; message[2] = "* See what happens when I'm# stressed?"; message[3] = "* I knew we should've moved to# Hotland! Should've trusted my# gut!"; message[4] = "* This wouldn't have happened# with their respectable elevator# system!"; } npc_flag = 3; break; case 3: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Yeah yeah, I know there's a# map over there!"; message[1] = "* But I'm too angry to improve# our situation!"; } } }