event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* Can't a guy catch a break?" message[1] = "* They put me in doc review all# afternoon! " message[2] = "* I can barely move my fingers,# let alone lather them in your# weird soap!" } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* What's up with that anyway?# What's wrong with soap from the# store?" message[1] = "* I can't even pronounce half# the ingredients on that bottle# by the sink!" message[2] = "* \"Eu... Eu-ca...\" " message[3] = "* Nope I can't do it, I just# can't." } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 message[0] = "* Are we even at the right# station?" message[1] = "* Darn it all, I think we took# the wrong elevator!" message[2] = "* See what happens when I'm# stressed?" message[3] = "* I knew we should've moved to# Hotland! Should've trusted my# gut!" message[4] = "* This wouldn't have happened# with their respectable elevator# system!" } npc_flag = 3 break case 3: with (msg) { portrait = false sndfnt = 99 message[0] = "* Yeah yeah, I know there's a# map over there!" message[1] = "* But I'm too angry to improve# our situation!" } } }