event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* Now Charles, I know you've had# a long day but..." message[1] = "* If the dishes in the sink# aren't done, we can't eat# dinner!" } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* Don't even think about heating# up a TV dinner instead." message[1] = "* Those do not have the# nutrition my hubby needs to get# big and strong!" } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 message[0] = "* Oh my! We've been quarreling# so long, it's way past dinner# time now!" message[1] = "* I suppose we'll have to invent# a fourth meal of the day." message[2] = "* Schminner!" message[3] = "* Oh I love the sound of that# already! Schminner time!" } npc_flag = 3 break case 3: with (msg) { portrait = false sndfnt = 99 message[0] = "* I ought to go into# entrepreneurship, don't you# think Charles?" message[1] = "* I'll invent many useful# things, like a new attitude for# you!" } } }