event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Ugh. This place has like no# hygiene standards, yup." message[1] = "* I don't think these sheets have# ever been washed at all, yup." message[2] = "* Not to mention the food, it's# barely passable, yup." message[3] = "* You could find stuff more fresh# in the dump, yup." message[4] = "* ..." message[5] = "* Huh? Sick? Nuh-uh, I'm just# here to complain, yup." } npc_flag++ break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* Not to be rude, but I'd like# some privacy, yup." message[1] = "* Some monsters these days have# no manners, yup yup." } break } }