event_inherited(); if (interact) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { message[0] = "* Ugh. This place has like no# hygiene standards, yup."; message[1] = "* I don't think these sheets have# ever been washed at all, yup."; message[2] = "* Not to mention the food, it's# barely passable, yup."; message[3] = "* You could find stuff more fresh# in the dump, yup."; message[4] = "* ..."; message[5] = "* Huh? Sick? Nuh-uh, I'm just# here to complain, yup."; } npc_flag++; break; case 1: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Not to be rude, but I'd like# some privacy, yup."; message[1] = "* Some monsters these days have# no manners, yup yup."; } break; } }