event_inherited() if interact { if (global.party_member != -4) { scr_text() with (msg) { sndfnt = 102 message[0] = "* (We need to stay# focused.)" message[1] = "* (Let's not bother the# townsfolk with our# problems.)" prt[0] = 321 prt[1] = 338 } return; } scr_text() is_talking = true switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* Gotta beat this heat." message[1] = "* I'm losin' it." } npc_flag += 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* Mirrages, man..." message[1] = "* Can't trust your eyes out# here." } npc_flag += 1 break case 2: with (msg) { message[0] = "* Stay away from precarious# paths." message[1] = "* You'll just turn up back where# you started, for real." } npc_flag += 1 break case 3: with (msg) message[0] = "* Gotta beat this heat." break } }