var view_x = __view_get((0 << 0), 0) draw_sprite(spr_steamworks_34_pipe, 0, ((room_width + 250 - view_x) * 1.15), 0) draw_sprite(spr_steamworks_34_pipe, 0, ((room_width + 100 - view_x) * 1.15), 0) draw_sprite(spr_steamworks_34_pipe, 0, ((room_width - 400 - view_x) * 1.15), 0) draw_sprite(spr_steamworks_34_pipe, 0, ((room_width - 900 - view_x) * 1.15), 0) draw_sprite(spr_steamworks_34_pipe, 0, ((room_width - 1200 - view_x) * 1.15), 0)