if (global.flag[14] == true) instance_destroy(); if ((keyboard_multicheck_pressed(0) && scr_interact() == true) && (waiter == 0 && !instance_exists(obj_dialogue))) waiter = 1; if (waiter > 0) { scr_text(); with (msg) { portrait = false; sndfnt = 99; message[0] = "* (A little pile of conveniently# bullet shaped pebbles.)"; message[1] = "* (Take them?)"; if (outcome == 1 && message_current == 1) { scr_item("Pebble Ammo"); message[2] = "* (Obtained Pebbles!)"; with (obj_pebblesitem) instance_destroy(); global.flag[14] = true; } if (outcome == 2 && message_current == 1) { message[2] = "* (Pebbles are too dangerous.)"; obj_pebblesitem.waiter = 0; } if ((message_current + 1) == 1) { ch_msg = 1; ch[1] = "Yes"; ch[2] = "No"; } } }