event_inherited() if (interact == 1) { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { message[0] = "* Why hello! Hope you're having# a glorious day!" message[1] = "* I'd give you a flower but# those are in low supply around# here." message[2] = "* I hope a friendly smile# suffices!" } npc_flag += 1 break case 1: with (msg) { message[0] = "* Honestly, the Dunes are not# the best place for my sisters# and I." message[1] = "* But I feel an obligation to be# here. You know, to help grow# the ecosystem." message[2] = "* One day, we'll return this# place to its former glory!# Mmhm!" } npc_flag += 1 break case 2: with (msg) { message[0] = "* I've heard rumors about an# abandoned greenhouse FILLED# with flowers." message[1] = "* Not sure how or why such a# thing would exist but I really# wanna see it!" } npc_flag += 1 break case 3: with (msg) { message[0] = "* Remember to give flowers lots# of love and attention!" message[1] = "* They are alive and can teach# you many things!" } break } }