starting_point_x = x starting_point_y = y draw_position_x = starting_point_x draw_position_y = starting_point_y damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false no_loop_create_clouds = false image_speed = 0 image_index = 0 sign_modifier_x = -1 time_elapsed_x = 0 time_max_x = 18 time_increase_x = 1 max_rise_x = 2 sign_modifier_y = -1 time_elapsed_y = 0 time_max_y = 9 time_increase_y = 1 max_rise_y = 2 max_angle = 0 starting_point_x = x starting_point_y = y + max_rise_y draw_position_x = starting_point_x draw_position_y = starting_point_y