if (global.snowdin_flag[2] == 2) return; if (camera_end == true) { if (scr_camera_move(obj_pl.x, obj_pl.y, 2) == true) active = 2 } if (active == 2) { active = false camera_end = false global.cutscene = false obj_pl.alarm[0] = 5 __view_set((9 << 0), 0, 1031) obj_snowdin06_lever_overworld_yellow.waiter = 0 if (global.snowdin_flag[2] < 2) instance_create(230, 110, obj_molten_rock_overworld_yellow) }