text_effect = "twitchy" attack = false scene = -2 cutscene_timer = 0 skippable = true message_adv = false obj_quote_bubble_battle.visible = 0 switch global.attack_cycle { case 5: message[0] = "HoW L0NG ARE wE#GOInG TO DO#THIS?" message_end = 0 break case 6: message[0] = "I DID nOT THiNK#BOTS COuLD GET#TIR3D." message[1] = "BUT HeRE I AM.#TIRED AS [heck]." message_end = 1 break case 7: message[0] = "STILL_ GoiNG,. ." message_end = 0 break case 8: message[0] = "\"hey axis please#do another sick#attack.\"" message[1] = "OK BuT JUST#BEC4USE Y0U ASKED#NIcELY." message_end = 1 break case 9: message[0] = "OK." message[1] = "OK. .. ." message[2] = "LET M3 CATCH#mY STEAM." message[3] = ". . ." message[4] = "I THINK. ." message[5] = "IT is TIME#FOR A BrEAK..#. . ." scr_audio_fade_out(global.battle_music, 1000) message_end = 5 break } message_current = 0 message_draw = "" draw_enabled = true increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) global.image_alpha_enemy_attacking_immunity = true script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1 draw_alpha_white = 0 draw_white_circle = false