if (draw_enabled == false) return; draw_set_font(fnt_dotumche) draw_set_color(c_black) draw_set_halign(fa_left) draw_set_valign(fa_top) var x_offset = 21 if (enemy_talker != 0 && enemy_talker[message_current] != 0) x_offset = 9 var battle_enemy_name = global.battle_enemy_name if (text_effect == "twitchy") scr_draw_text_effect_twitchy_quotebubble_battle(message[message_current], (obj_quote_bubble_battle.x + x_offset), (obj_quote_bubble_battle.y + 9)) else if (text_effect == "circle") scr_draw_text_effect_circle_quotebubble_battle(message[message_current], (obj_quote_bubble_battle.x + x_offset), (obj_quote_bubble_battle.y + 9))