execute_normal = false execute_random = false text_effect = "twitchy" text_effect_2 = "twitchy" color_count = 0 random_number = 0 if (global.battle_enemy_name == "cactony slither duo") { if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) { message[0] = "Wait, don't go..." message_end = 0 } else execute_normal = true } else execute_normal = true if (execute_normal == true) { if (global.last_action_selected == "Action 1 Low HP") { message[0] = "That's what you#get." message_end = 0 } else if (global.last_action_selected == "Action 1 Message 0") { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "It's so warm...#Is this what#love feels like?" message_end = 0 } else if (random_number == 1) { message[0] = "Does this mean#you... care about#me?" message_end = 0 } } else if (global.last_action_selected == "Action 2 Low HP") { message[0] = "At least have the#decency to look#at me!" message_end = 0 } else if (global.last_action_selected == "Action 2 Message 0") { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "Why does#everyone do this#to me?" message_end = 0 } else if (random_number == 1) { message[0] = "What else is#new..." message_end = 0 } } else if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "Could this day#get any worse?" message_end = 0 } else if (random_number == 1) { text_effect = "circle" message[0] = "*Sigh*" message_end = 0 } } else { if (global.battle_enemy_name == "cactony slither duo") { if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) { random_number = irandom_range(0, 2) if (random_number == 0) { message[0] = "You... think#so?" message_end = 0 } else if (random_number == 1) { message[0] = "I'm not so#sure about#that...." message_end = 0 } else if (random_number == 2) { message[0] = "Uhhhh..." message_end = 0 } } else execute_random = true } else execute_random = true if (execute_random == true) { random_number = irandom_range(0, 4) if (random_number == 0) { message[0] = "No one loves#me..." message_end = 0 } else if (random_number == 1) { message[0] = "I'm burning up." message_end = 0 } else if (random_number == 2) { text_effect = "circle" message[0] = "*Sigh*" message_end = 0 } else if (random_number == 3) { message[0] = "These needles#are such a#curse..." message_end = 0 } else if (random_number == 4) { message[0] = "I'm just a#burden to#everyone..." message_end = 0 } } } } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1