execute_normal = false; execute_random = false; text_effect = "twitchy"; text_effect_2 = "twitchy"; color_count = 0; random_number = 0; if (global.battle_enemy_name == "cactony slither duo") { if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) { message[0] = "Wait, don't go..."; message_end = 0; } else { execute_normal = true; } } else { execute_normal = true; } if (execute_normal == true) { if (global.last_action_selected == "Action 1 Low HP") { message[0] = "That's what you#get."; message_end = 0; } else if (global.last_action_selected == "Action 1 Message 0") { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "It's so warm...#Is this what#love feels like?"; message_end = 0; } else if (random_number == 1) { message[0] = "Does this mean#you... care about#me?"; message_end = 0; } } else if (global.last_action_selected == "Action 2 Low HP") { message[0] = "At least have the#decency to look#at me!"; message_end = 0; } else if (global.last_action_selected == "Action 2 Message 0") { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "Why does#everyone do this#to me?"; message_end = 0; } else if (random_number == 1) { message[0] = "What else is#new..."; message_end = 0; } } else if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "Could this day#get any worse?"; message_end = 0; } else if (random_number == 1) { text_effect = "circle"; message[0] = "*Sigh*"; message_end = 0; } } else { if (global.battle_enemy_name == "cactony slither duo") { if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) { random_number = irandom_range(0, 2); if (random_number == 0) { message[0] = "You... think#so?"; message_end = 0; } else if (random_number == 1) { message[0] = "I'm not so#sure about#that...."; message_end = 0; } else if (random_number == 2) { message[0] = "Uhhhh..."; message_end = 0; } } else { execute_random = true; } } else { execute_random = true; } if (execute_random == true) { random_number = irandom_range(0, 4); if (random_number == 0) { message[0] = "No one loves#me..."; message_end = 0; } else if (random_number == 1) { message[0] = "I'm burning up."; message_end = 0; } else if (random_number == 2) { text_effect = "circle"; message[0] = "*Sigh*"; message_end = 0; } else if (random_number == 3) { message[0] = "These needles#are such a#curse..."; message_end = 0; } else if (random_number == 4) { message[0] = "I'm just a#burden to#everyone..."; message_end = 0; } } } } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;