var _temp_local_var_1; script_execute(gml_Script_scr_controls_text) if key_revert_pressed { characters = message_length message_draw = string_copy(message[message_current], 0, characters) } if (characters < message_length) { if (counter == 0) { script_execute(gml_Script_scr_text_increase) script_execute(gml_Script_scr_talking_ceroba) } else can_talk = false } else { can_talk = false if key_select_pressed { if (message_current < message_end) { message_current += 1 message_length = string_length(message[message_current]) characters = 0 message_draw = "" } else { var can_attack = true var _temp_local_var_1 = global.turns_passed can_attack = true if (can_attack == true) { with (obj_heart_battle_fighting_parent) moveable = true } else { with (obj_dialogue_box_battle_transformation_any) event_user(0) } with (obj_quote_bubble_battle) instance_destroy() instance_destroy() } } } script_execute(gml_Script_scr_text_counter)