execute_normal = false execute_random = false if (global.battle_enemy_name == "crispy scroll penilla duo") { if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) { message[0] = "YOU BAKA~" message_end = 0 } else execute_normal = true } else execute_normal = true if (execute_normal == true) { if (global.last_action_selected == "Action 1 Low HP") { message[0] = "Do you even#watch anime?!" message_end = 0 } else if (global.last_action_selected == "Action 1 Message 0") { if (global.enemy_count == 3) { if ((global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_3) < 2) { message[0] = "I can't do it with monsters watching..." message_end = 0 } else { message[0] = "AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA" message_end = 0 } } else if (global.enemy_count == 2) { if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) { message[0] = "I can't do it#with monsters#watching..." message_end = 0 } else { message[0] = "AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA" message_end = 0 } } else { message[0] = "AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA#AAAAAAAAAAAAAAAA" message_end = 0 } } else if (global.last_action_selected == "Action 2 Low HP") { message[0] = "You aren't even#doing it right!" message_end = 0 } else if (global.last_action_selected == "Action 2 Message 0") { message[0] = "Wait! Do you#speak fluent#reference?" message_end = 0 } else if (global.last_action_selected == "Action 2 Message 1") { message[0] = "I can feel the#power coursing#through my#ribbons!" message_end = 0 } else if (global.last_action_selected == "Action 3 Low HP") { message[0] = "You have no#respect for the#artform." message_end = 0 } else if (global.last_action_selected == "Action 3 Message 0") { message[0] = "Hey! I don't#judge your#headcanons!" message_end = 0 } else if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "I'm not giving#up!" message_end = 0 } else if (random_number == 1) { message[0] = "Live a hero, die#a hero." message_end = 0 } } else { if (global.battle_enemy_name == "crispy scroll penilla duo") { if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "Can you draw#manga?" message_end = 0 } else if (random_number == 1) { message[0] = "You remind me of#this one anime I#saw." message_end = 0 } } else execute_random = true } else execute_random = true if (execute_random == true) { random_number = irandom_range(0, 3) if (random_number == 0) { message[0] = "This isn't even#my final form!" message_end = 0 } else if (random_number == 1) { message[0] = "It isn't easy#being this#bishie!" message_end = 0 } else if (random_number == 2) { message[0] = "Don't go#tsundere on me#now!" message_end = 0 } else if (random_number == 3) { message[0] = "You must be the#antagonist!" message_end = 0 } } } } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters)