text_effect = "twitchy"; end_fight = false; last_text_move_select = global.last_text_move_select; if (last_text_move_select < 0) { message[0] = "* Carefully aim at the# dummy and take yer shot."; message[1] = "* Don't worry, it ain't# alive or nothin'."; portrait[0] = 419; portrait[1] = 419; message_end = 1; } else { var last_action_selected = global.last_action_selected; if (last_action_selected == "Fight") { var enemy_hit = global.enemy_hit; if (enemy_hit == true) { var hit_count = global.hit_count; if (hit_count == 1) { message[0] = "* Mighty fine job!"; message[1] = "* Give it another go!"; portrait[0] = 417; portrait[1] = 417; message_end = 1; } else if (hit_count == 2) { message[0] = "* There ya go!"; message[1] = "* One more!"; portrait[0] = 417; portrait[1] = 417; message_end = 1; } else if (hit_count == 3) { message[0] = "* Nice shootin'!"; message[1] = "* I'd say ye're a natural."; message[2] = "* I'm impressed, kid!"; portrait[0] = 417; portrait[1] = 417; portrait[2] = 417; message_end = 2; end_fight = true; } } else { message[0] = "* It's alright, partner."; message[1] = "* Try again!"; portrait[0] = 417; portrait[1] = 417; message_end = 1; } } else if (last_action_selected == "Action 1 Message 0") { message[0] = "* Uh... actually that's# good!"; message[1] = "* Intimidation of yer# opponent can decrease# their focus!"; message[2] = "* Good thinkin', Clover!"; portrait[0] = 417; portrait[1] = 417; portrait[2] = 417; message_end = 2; } else { message[0] = "* Let's practice yer# shootin' now."; portrait[0] = 417; message_end = 0; } } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); portrait_enabled = true; portrait_image_speed = global.text_speed * global.talk_speed_starlo; portrait_image_index = 0; portrait_image_index_max = 1; portrait_counter = 0; can_talk_no_loop = false; script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;