execute_normal = false execute_random = false text_effect = "circle" text_effect_2 = "circle" color_count = 0 depth = -1000 if (global.battle_enemy_name == "dunebud duo") { if (global.enemy_dead == true && global.fight_number == 2 && global.battle_menu_number == 1) { message[0] = "?~" message_end = 0 } else execute_normal = true } else execute_normal = true if (execute_normal == true) { if (global.enemy_sparing_2 == true && global.enemy_low_hp_2 == false) { message[0] = "heHe~" message_end = 0 } else if (global.enemy_low_hp_2 == true) { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "Bwaa~" message_end = 0 } else if (random_number == 1) { message[0] = "Grrr~" message_end = 0 } } else if (global.last_action_selected_2 == "Action 1 Message 0") { message[0] = "Oo??" message_end = 0 } else if (global.last_action_selected_2 == "Action 2 Message 0") { message[0] = "Awawa~" message_end = 0 } else if (global.last_action_selected_2 == "Action 3 Message 0" || global.last_action_selected_2 == "Action 3 Message 1") { message[0] = "Uuuu~" message_end = 0 } else { execute_random = true if (execute_random == true) { random_number = irandom_range(0, 3) if (random_number == 0) { message[0] = "Swip#Swap~" message_end = 0 } else if (random_number == 1) { message[0] = "Gwob#Gwub~" message_end = 0 } else if (random_number == 2) { message[0] = "Awoooo~" message_end = 0 } else if (random_number == 3) { message[0] = "Wiggle#Woggle~" message_end = 0 } } } } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1