var turns_passed = global.turns_passed; var enemy_low_hp = global.enemy_low_hp; var enemy_mode = global.enemy_mode; var enemy_mode_gen = global.enemy_mode_gen; switch (turns_passed) { case 0: message[0] = "I want to see your#spirit of fire!"; message[1] = "One and two and-"; portrait[0] = 1755; portrait[1] = 1759; message_end = 1; break; case 1: message[0] = "Ah, that was much too#simple!"; message[1] = "Let us try this!"; portrait[0] = 1755; portrait[1] = 1759; message_end = 1; break; case 2: message[0] = "Heating up!"; portrait[0] = 1755; message_end = 0; break; case 3: message[0] = "The passion! IT GROWS!"; portrait[0] = 1755; message_end = 0; break; case 4: message[0] = "Aha! Yes!"; message[1] = "This is what I live#for!"; portrait[0] = 1755; portrait[1] = 1759; message_end = 1; break; case 5: message[0] = "A life without dance#is empty, I say!"; portrait[0] = 1755; message_end = 0; break; case 6: message[0] = "Others say that dance#can also take life#away!"; message[1] = "I do not see what they#mean!"; portrait[0] = 1755; portrait[1] = 1759; message_end = 1; break; case 7: message[0] = "A world of solitude#and silence? That is#not for me!"; message[1] = "The Underground is#much too depressing,#you see!"; portrait[0] = 1755; portrait[1] = 1759; message_end = 1; break; case 8: message[0] = "We are trapped within#a barrier with no hope#for freedom!"; message[1] = "A sad, sad situation!"; message[2] = "But it is not sad for#I!"; portrait[0] = 1755; portrait[1] = 1759; portrait[2] = 1755; message_end = 2; break; case 9: message[0] = "We must make do#with what we have!"; message[1] = "Find time for#activities that#make us happy!"; message[2] = "I am outgoing because#happiness is not a#quiet virtue!"; message[3] = "I often encourage#monsters in hope that#it is contagious!"; portrait[0] = 1755; portrait[1] = 1759; portrait[2] = 1755; portrait[3] = 1759; message_end = 3; break; case 10: message[0] = "Even if monsterkind is#cursed to this grim#state, we must stick#it out to the end!"; message[1] = "All the way up to the#FINALE!"; portrait[0] = 1755; portrait[1] = 1759; message_end = 1; break; default: message[0] = "Error: Variable Out Of#Range"; portrait[0] = 1755; message_end = 0; } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters);