var turns_passed = global.turns_passed var enemy_low_hp = global.enemy_low_hp var enemy_mode = global.enemy_mode var enemy_mode_gen = global.enemy_mode_gen switch turns_passed { case 0: message[0] = "I want to see your#spirit of fire!" message[1] = "One and two and-" portrait[0] = 1755 portrait[1] = 1759 message_end = 1 break case 1: message[0] = "Ah, that was much too#simple!" message[1] = "Let us try this!" portrait[0] = 1755 portrait[1] = 1759 message_end = 1 break case 2: message[0] = "Heating up!" portrait[0] = 1755 message_end = 0 break case 3: message[0] = "The passion! IT GROWS!" portrait[0] = 1755 message_end = 0 break case 4: message[0] = "Aha! Yes!" message[1] = "This is what I live#for!" portrait[0] = 1755 portrait[1] = 1759 message_end = 1 break case 5: message[0] = "A life without dance#is empty, I say!" portrait[0] = 1755 message_end = 0 break case 6: message[0] = "Others say that dance#can also take life#away!" message[1] = "I do not see what they#mean!" portrait[0] = 1755 portrait[1] = 1759 message_end = 1 break case 7: message[0] = "A world of solitude#and silence? That is#not for me!" message[1] = "The Underground is#much too depressing,#you see!" portrait[0] = 1755 portrait[1] = 1759 message_end = 1 break case 8: message[0] = "We are trapped within#a barrier with no hope#for freedom!" message[1] = "A sad, sad situation!" message[2] = "But it is not sad for#I!" portrait[0] = 1755 portrait[1] = 1759 portrait[2] = 1755 message_end = 2 break case 9: message[0] = "We must make do#with what we have!" message[1] = "Find time for#activities that#make us happy!" message[2] = "I am outgoing because#happiness is not a#quiet virtue!" message[3] = "I often encourage#monsters in hope that#it is contagious!" portrait[0] = 1755 portrait[1] = 1759 portrait[2] = 1755 portrait[3] = 1759 message_end = 3 break case 10: message[0] = "Even if monsterkind is#cursed to this grim#state, we must stick#it out to the end!" message[1] = "All the way up to the#FINALE!" portrait[0] = 1755 portrait[1] = 1759 message_end = 1 break default: message[0] = "Error: Variable Out Of#Range" portrait[0] = 1755 message_end = 0 } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters)