text_effect = "twitchy" message[0] = "Hmph. Good luck." message_end = 0 message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1 talk_script = gml_Script_scr_talking_ace