var current_world_value = script_execute(gml_Script_scr_determine_world_value_yellow) if (current_world_value == 1) { message[0] = "Well... That was#something." message[1] = "You're a lot stronger#than I gave you#credit for!" message[2] = "Those monsters never#stood a chance#against your skill." message[3] = "..." message[4] = "What's with that#face?" message[5] = "Don't even think#about killing me too." message[6] = "Remember, I'm the#one keeping you#alive." message[7] = "Your life is in my#hands." message[8] = "Don't worry, I won't#judge you for your#actions." message[9] = "Friends don't judge#each other, right?" message[10] = "I have your back and#you've got mine." message[11] = "So let's get out of#here, okay pal?" portrait[0] = 1936 portrait[1] = 1934 portrait[2] = 1934 portrait[3] = 1938 portrait[4] = 1938 portrait[5] = 1943 portrait[6] = 1934 portrait[7] = 1934 portrait[8] = 1934 portrait[9] = 1936 portrait[10] = 1934 portrait[11] = 1934 } message_end = 11 message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters)