script_execute(gml_Script_scr_controls_text) if key_revert_pressed { characters = message_length message_draw = string_copy(message[message_current], 0, characters) } if (characters < message_length) { if (counter == 0) { script_execute(gml_Script_scr_text_increase) script_execute(gml_Script_scr_talking_flowey_1) } else can_talk = false } else { can_talk = false if key_select_pressed { if (message_current < message_end) { if (message_current == 0) { while (instance_number(obj_battle_enemy_attack_friendliness_pellets_yellow) < 5) instance_create(obj_flowey_intro_yellow.x, obj_flowey_intro_yellow.y, obj_battle_enemy_attack_friendliness_pellets_yellow) } message_current += 1 message_length = string_length(message[message_current]) characters = 0 message_draw = "" } else { with (obj_battle_enemy_attack_friendliness_pellets_yellow) { while (distance_counter < distance_counter_max) { x += lengthdir_x(move_speed_create, angle) y += lengthdir_y(move_speed_create, angle) distance_counter += 1 } move = true } with (obj_quote_bubble_battle) instance_destroy() instance_destroy() } } } script_execute(gml_Script_scr_text_counter)