execute_normal = false execute_random = false text_effect = "twitchy" text_effect_2 = "twitchy" color_count = 0 if (global.battle_enemy_name == "insomnitot duo") { var heart_position = script_execute(gml_Script_scr_return_heart_battle_menu_position) if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) { message[0] = "Huh? What? I#think I nodded#off..." message_end = 0 } else if (global.last_action_selected_2 == "Action 1 Message 1" && heart_position == "2222") { message[0] = "So much for all night." message_end = 0 } else execute_normal = true } else execute_normal = true if (execute_normal == true) { if (global.last_action_selected == "Action 1 Low HP") { message[0] = "You need vocal#lessons." message_end = 0 } else if (global.last_action_selected == "Action 1 Sparing") { message[0] = "Pretty song...#zzzz..." message_end = 0 } else if (global.last_action_selected == "Action 1 Message 1") { random_number = irandom_range(0, 1) if (random_number == 0) { text_effect_2 = "circle" message[0] = "You're a #good sing...er..." message_2[0] = " *YAWN*# " message_end = 0 color_count = 1 } else if (random_number == 1) { message[0] = "I like that#song..." message_end = 0 } } else if (global.last_action_selected == "Action 1 Message 0") { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "Know anything#more upbeat?" message_end = 0 } else if (random_number == 1) { message[0] = "I see what#you're doing.#It's not gonna#work!" message_end = 0 } } else if (global.last_action_selected == "Action 2 Low HP") { message[0] = "You're not the#boss of me." message_end = 0 } else if (global.last_action_selected == "Action 2 Sparing" || global.last_action_selected == "Action 2 Message 0") { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "Yeah, yeah,#don't talk to#strangers." message_end = 0 } else if (random_number == 1) { message[0] = "You sound like#my parents!" message_end = 0 } } else if (global.last_action_selected == "Action 3 Low HP") { message[0] = "Nice try." message_end = 0 } else if (global.last_action_selected == "Action 3 Sparing" || global.last_action_selected == "Action 3 Message 0") { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "I'm...#getting...#sleepy?" message_end = 0 } else if (random_number == 1) { text_effect = "circle" message[0] = "*YAWN*" message_end = 0 } } else if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "Ow... now I have#a headache." message_end = 0 } else if (random_number == 1) { message[0] = "No need to be so#crass." message_end = 0 } } else if (global.enemy_sparing == true) { random_number = irandom_range(0, 2) if (random_number == 0) { message[0] = "Zzzz...zzz" message_end = 0 } else if (random_number == 1) { text_effect = "circle" message[0] = "*Snore*" message_end = 0 } else if (random_number == 2) { message[0] = "Zzzzz... noodles... zzz" message_end = 0 } } else { if (global.battle_enemy_name == "insomnitot duo") { if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) { random_number = irandom_range(0, 3) if (random_number == 0) { message[0] = "When you have#friends, you#don't need sleep!" message_end = 0 } else if (random_number == 1) { message[0] = "We're gonna stay#up all night#chatting!" message_end = 0 } else if (random_number == 2) { message[0] = "We're starting a#night owl club." message_end = 0 } else if (random_number == 3) { message[0] = "Together we fight#the oppressive#construct of#bedtimes!" message_end = 0 } } else execute_random = true } else execute_random = true if (execute_random == true) { random_number = irandom_range(0, 4) if (random_number == 0) { message[0] = "I outgrew my#bedtime, so no#rules for me." message_end = 0 } else if (random_number == 1) { message[0] = "Sleep is for#the weak!" message_end = 0 } else if (random_number == 2) { message[0] = "Cool things#happen 24 hours#a day!" message_end = 0 } else if (random_number == 3) { message[0] = "I'm not tired,#you are!" message_end = 0 } else if (random_number == 4) { message[0] = "Don't know what#time it is and#I don't care." message_end = 0 } } } } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1