execute_normal = false; execute_random = false; text_effect = "twitchy"; text_effect_2 = "twitchy"; color_count = 0; if (global.battle_enemy_name == "insomnitot duo") { var heart_position = script_execute(scr_return_heart_battle_menu_position); if (global.enemy_dead_2 == true && global.fight_number == 2 && global.battle_menu_number == 1) { message[0] = "Huh? What? I#think I nodded#off..."; message_end = 0; } else if (global.last_action_selected_2 == "Action 1 Message 1" && heart_position == "2222") { message[0] = "So much for all night."; message_end = 0; } else { execute_normal = true; } } else { execute_normal = true; } if (execute_normal == true) { if (global.last_action_selected == "Action 1 Low HP") { message[0] = "You need vocal#lessons."; message_end = 0; } else if (global.last_action_selected == "Action 1 Sparing") { message[0] = "Pretty song...#zzzz..."; message_end = 0; } else if (global.last_action_selected == "Action 1 Message 1") { random_number = irandom_range(0, 1); if (random_number == 0) { text_effect_2 = "circle"; message[0] = "You're a #good sing...er..."; message_2[0] = " *YAWN*# "; message_end = 0; color_count = 1; } else if (random_number == 1) { message[0] = "I like that#song..."; message_end = 0; } } else if (global.last_action_selected == "Action 1 Message 0") { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "Know anything#more upbeat?"; message_end = 0; } else if (random_number == 1) { message[0] = "I see what#you're doing.#It's not gonna#work!"; message_end = 0; } } else if (global.last_action_selected == "Action 2 Low HP") { message[0] = "You're not the#boss of me."; message_end = 0; } else if (global.last_action_selected == "Action 2 Sparing" || global.last_action_selected == "Action 2 Message 0") { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "Yeah, yeah,#don't talk to#strangers."; message_end = 0; } else if (random_number == 1) { message[0] = "You sound like#my parents!"; message_end = 0; } } else if (global.last_action_selected == "Action 3 Low HP") { message[0] = "Nice try."; message_end = 0; } else if (global.last_action_selected == "Action 3 Sparing" || global.last_action_selected == "Action 3 Message 0") { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "I'm...#getting...#sleepy?"; message_end = 0; } else if (random_number == 1) { text_effect = "circle"; message[0] = "*YAWN*"; message_end = 0; } } else if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "Ow... now I have#a headache."; message_end = 0; } else if (random_number == 1) { message[0] = "No need to be so#crass."; message_end = 0; } } else if (global.enemy_sparing == true) { random_number = irandom_range(0, 2); if (random_number == 0) { message[0] = "Zzzz...zzz"; message_end = 0; } else if (random_number == 1) { text_effect = "circle"; message[0] = "*Snore*"; message_end = 0; } else if (random_number == 2) { message[0] = "Zzzzz... noodles... zzz"; message_end = 0; } } else { if (global.battle_enemy_name == "insomnitot duo") { if ((global.enemy_dead_2 + global.enemy_spared_2) < 1) { random_number = irandom_range(0, 3); if (random_number == 0) { message[0] = "When you have#friends, you#don't need sleep!"; message_end = 0; } else if (random_number == 1) { message[0] = "We're gonna stay#up all night#chatting!"; message_end = 0; } else if (random_number == 2) { message[0] = "We're starting a#night owl club."; message_end = 0; } else if (random_number == 3) { message[0] = "Together we fight#the oppressive#construct of#bedtimes!"; message_end = 0; } } else { execute_random = true; } } else { execute_random = true; } if (execute_random == true) { random_number = irandom_range(0, 4); if (random_number == 0) { message[0] = "I outgrew my#bedtime, so no#rules for me."; message_end = 0; } else if (random_number == 1) { message[0] = "Sleep is for#the weak!"; message_end = 0; } else if (random_number == 2) { message[0] = "Cool things#happen 24 hours#a day!"; message_end = 0; } else if (random_number == 3) { message[0] = "I'm not tired,#you are!"; message_end = 0; } else if (random_number == 4) { message[0] = "Don't know what#time it is and#I don't care."; message_end = 0; } } } } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;