if live_call() return global.live_result; text_effect = "circle" attack = false scene = -1 cutscene_timer = 0 skippable = false message_adv = false var turns_passed = global.turns_passed enemy_talker = 0 voice_pitch = 0.5 audio_stop_sound(global.battle_music) message[0] = ". . ." message[1] = "W O R R I E D#R I B B I T." message[2] = "T . . .#" message[3] = "T H E#F I N A L#. . .#" message[4] = "T H E#F I N A L#F R O G ." message[5] = "C O L L E C T I O N#T I M E ." message_end = 5 message_current = 0 message_draw = "" draw_enabled = false increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1 draw_alpha = 1 global.enemy_spared = true obj_macro_froggit_body.image_alpha = 1