if live_call() return global.live_result; text_effect = "twitchy" attack = false scene = 0 cutscene_timer = 0 skippable = true message_adv = false fade_out_gui = true message[0] = "What do you think#you're doing?" message[1] = "Searching for a#reason to hate me?" message[2] = "Strange..." message[3] = "You didn't need a#reason when killing#the others..." message[4] = "Heh." message[5] = "I bet you feel r-real#accomplished right#now." message[6] = "But the only thing#you managed to#accomplish..." message[7] = "...is pissing me#off even more." message[8] = "There's only one#way this ends." message[9] = "And right now, I#feel invigorated." message[10] = "Good luck." message_end = 10 message_current = 0 message_draw = "" draw_enabled = false increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1 if (global.hotland_flag[9] > 2) { scene = 8 instance_destroy(obj_martlet_final_body_intro) draw_enabled = false scr_battle_box_resize_midfight(82, 160, 320, 300) global.battle_music = audio_play_sound(mus_retribution, 1, 1) } global.hotland_flag[9] = 3