text_effect = "twitchy"; var hit_count = global.hit_count; var no_hit_count = global.no_hit_count; var miss_count = global.miss_count; if ((hit_count + no_hit_count + miss_count) <= 0) { if (global.enemy_mode_previous == 2) message[0] = "Okay, finally, now for#protocol two:#attack back!"; else message[0] = "Good, now for protocol#two: attack back!"; message[1] = "It is time to show you#the true strength of a#Royal Guard!"; portrait_head[0] = 2087; portrait_hand[0] = 2058; portrait_head[1] = 2087; portrait_hand[1] = 2058; message_end = 1; } else if (global.enemy_hit == true) { if (hit_count == 1) { message[0] = "Ow! That kinda#hurt..."; portrait_head[0] = 3540; portrait_hand[0] = 2058; message_end = 0; } if (hit_count == 2) { message[0] = "Uh-I'm sorry, it's#just, see, my#guidebook..."; message[1] = "It didn't really say#being attacked would#hurt this much..."; message[2] = "I guess it makes#sense, but still..."; message[3] = "...ow..."; portrait_head[0] = 2116; portrait_hand[0] = 2058; portrait_head[1] = 3475; portrait_hand[1] = 2058; portrait_head[2] = 2116; portrait_hand[2] = 2058; portrait_head[3] = 2643; portrait_hand[3] = 2058; message_end = 3; } else if (hit_count == 3) { message[0] = "Ow!!"; portrait_head[0] = 390; portrait_hand[0] = 2058; message_end = 0; } else if (hit_count == 4) { message[0] = "Does it hurt this#much when I attack#you?"; message[1] = "'Cause I'm scared I'm#gonna break a wing#here!"; message[2] = "I don't want you to#feel like this!"; message[3] = "I wouldn't want anyone#to feel like this!"; message[4] = "...For the Royal#Guard I guess..."; portrait_head[0] = 3475; portrait_hand[0] = 2058; portrait_head[1] = 3540; portrait_hand[1] = 2058; portrait_head[2] = 3475; portrait_hand[2] = 2058; portrait_head[3] = 1673; portrait_hand[3] = 2058; portrait_head[4] = 2116; portrait_hand[4] = 2058; message_end = 4; } else if (hit_count == 5) { message[0] = "Ow!!!"; portrait_head[0] = 390; portrait_hand[0] = 2058; message_end = 0; } else if (hit_count == 6) { message[0] = "Okay, okay, ow, this#cannot be right!"; message[1] = "I mean - OW - I'm#gonna be all black#and blue tomorrow!"; message[2] = "It hurts you too,#right?"; message[3] = "Like, it's impressive#you don't show it,#but..."; message[4] = "Ow!"; portrait_head[0] = 3526; portrait_hand[0] = 2058; portrait_head[1] = 3475; portrait_hand[1] = 2058; portrait_head[2] = 3475; portrait_hand[2] = 2058; portrait_head[3] = 2116; portrait_hand[3] = 2058; portrait_head[4] = 3475; portrait_hand[4] = 2058; message_end = 4; } } else if ((no_hit_count + miss_count) == 1) { message[0] = "...?"; portrait_head[0] = 2116; portrait_hand[0] = 2058; message_end = 0; } else if ((no_hit_count + miss_count) == 2) { message[0] = "???"; portrait_head[0] = 2427; portrait_hand[0] = 2058; message_end = 0; } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;