text_effect = "twitchy" var hit_count = global.hit_count var no_hit_count = global.no_hit_count var miss_count = global.miss_count if ((hit_count + no_hit_count + miss_count) <= 0) { if (global.enemy_mode_previous == 2) message[0] = "Okay, finally, now for#protocol two:#attack back!" else message[0] = "Good, now for protocol#two: attack back!" message[1] = "It is time to show you#the true strength of a#Royal Guard!" portrait_head[0] = 2087 portrait_hand[0] = 2058 portrait_head[1] = 2087 portrait_hand[1] = 2058 message_end = 1 } else if (global.enemy_hit == true) { if (hit_count == 1) { message[0] = "Ow! That kinda#hurt..." portrait_head[0] = 3540 portrait_hand[0] = 2058 message_end = 0 } if (hit_count == 2) { message[0] = "Uh-I'm sorry, it's#just, see, my#guidebook..." message[1] = "It didn't really say#being attacked would#hurt this much..." message[2] = "I guess it makes#sense, but still..." message[3] = "...ow..." portrait_head[0] = 2116 portrait_hand[0] = 2058 portrait_head[1] = 3475 portrait_hand[1] = 2058 portrait_head[2] = 2116 portrait_hand[2] = 2058 portrait_head[3] = 2643 portrait_hand[3] = 2058 message_end = 3 } else if (hit_count == 3) { message[0] = "Ow!!" portrait_head[0] = 390 portrait_hand[0] = 2058 message_end = 0 } else if (hit_count == 4) { message[0] = "Does it hurt this#much when I attack#you?" message[1] = "'Cause I'm scared I'm#gonna break a wing#here!" message[2] = "I don't want you to#feel like this!" message[3] = "I wouldn't want anyone#to feel like this!" message[4] = "...For the Royal#Guard I guess..." portrait_head[0] = 3475 portrait_hand[0] = 2058 portrait_head[1] = 3540 portrait_hand[1] = 2058 portrait_head[2] = 3475 portrait_hand[2] = 2058 portrait_head[3] = 1673 portrait_hand[3] = 2058 portrait_head[4] = 2116 portrait_hand[4] = 2058 message_end = 4 } else if (hit_count == 5) { message[0] = "Ow!!!" portrait_head[0] = 390 portrait_hand[0] = 2058 message_end = 0 } else if (hit_count == 6) { message[0] = "Okay, okay, ow, this#cannot be right!" message[1] = "I mean - OW - I'm#gonna be all black#and blue tomorrow!" message[2] = "It hurts you too,#right?" message[3] = "Like, it's impressive#you don't show it,#but..." message[4] = "Ow!" portrait_head[0] = 3526 portrait_hand[0] = 2058 portrait_head[1] = 3475 portrait_hand[1] = 2058 portrait_head[2] = 3475 portrait_hand[2] = 2058 portrait_head[3] = 2116 portrait_hand[3] = 2058 portrait_head[4] = 3475 portrait_hand[4] = 2058 message_end = 4 } } else if ((no_hit_count + miss_count) == 1) { message[0] = "...?" portrait_head[0] = 2116 portrait_hand[0] = 2058 message_end = 0 } else if ((no_hit_count + miss_count) == 2) { message[0] = "???" portrait_head[0] = 2427 portrait_hand[0] = 2058 message_end = 0 } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1