text_effect = "twitchy" if (global.enemy_mode_gen_previous == 1) { message[0] = "Okay, what is going#on?!" message[1] = "I mean, don't get#me wrong, being#attacked hurts!" message[2] = "And you had a good#thing going there with#the not hurting#me thing, but..." message[3] = "I just can't follow#your logic!" message[4] = "Like, did I have a#bad first impression#with you?" message[5] = "Did I mess something#up? Did I say#something wrong here?" message[6] = "If I did, I'm sorry,#but violence really#isn't the answer to#your problems, you#know." message[7] = "It's important to be#able to talk through#our issues with words." message[8] = "Don't call in the#cavalry for the small#stuff." portrait_head[0] = 3526 portrait_hand[0] = 2058 portrait_head[1] = 1291 portrait_hand[1] = 2058 portrait_head[2] = 2116 portrait_hand[2] = 2058 portrait_head[3] = 3540 portrait_hand[3] = 2058 portrait_head[4] = 2427 portrait_hand[4] = 2058 portrait_head[5] = 2427 portrait_hand[5] = 2058 portrait_head[6] = 3475 portrait_hand[6] = 2058 portrait_head[7] = 2116 portrait_hand[7] = 2058 portrait_head[8] = 2116 portrait_hand[8] = 2058 message_end = 8 } else { message[0] = "Okay, wait, I'm really#confused!" message[1] = "First of all: Ow! Why? #Why do you keep#hitting me?!" message[2] = "I mean, yes, I am#attacking you, but‒OW!" message[3] = "At least be consistent#please!" message[4] = "Like, if you attack me#a bunch and then it's#your turn again..." message[5] = "Well, then I expect#you to attack,#and I can ready#myself, you know?" message[6] = "But when you keep#going back and forth#like this..." message[7] = "You're giving me#whiplash!" message[8] = "Plus, I don't know#how to feel right#now!" message[9] = "You attacked me, so#I should have no#qualms with#apprehending you!" message[10] = "...but then you#stopped attacking me,#so I thought:" message[11] = "\"Hey, maybe you#overreacted, Martlet!\"" message[12] = "\"Being a human isn't#such a serious crime!\"" message[13] = "\"Maybe just let the#kid off with a#warning this time!\"" message[14] = "\"If you catch them#being human again,#that's when you#arrest them!\"" message[15] = "But then you hit me#again, and now#everything is all#muddled!" message[16] = "And now all I#know is OWWW it#hurt." portrait_head[0] = 2427 portrait_hand[0] = 2058 portrait_head[1] = 3540 portrait_hand[1] = 2058 portrait_head[2] = 3540 portrait_hand[2] = 2058 portrait_head[3] = 3475 portrait_hand[3] = 2058 portrait_head[4] = 1673 portrait_hand[4] = 2058 portrait_head[5] = 3475 portrait_hand[5] = 2058 portrait_head[6] = 3540 portrait_hand[6] = 2058 portrait_head[7] = 3475 portrait_hand[7] = 2058 portrait_head[8] = 1673 portrait_hand[8] = 2058 portrait_head[9] = 2087 portrait_hand[9] = 2058 portrait_head[10] = 3475 portrait_hand[10] = 2058 portrait_head[11] = 126 portrait_hand[11] = 2058 portrait_head[12] = 126 portrait_hand[12] = 2058 portrait_head[13] = 126 portrait_hand[13] = 2058 portrait_head[14] = 126 portrait_hand[14] = 2058 portrait_head[15] = 3475 portrait_hand[15] = 2058 portrait_head[16] = 390 portrait_hand[16] = 2058 message_end = 16 } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1