text_effect = "twitchy" attack = false if ((global.last_action_selected == "Action 3 Phase 2" && global.action_3_selected_count >= 2) || (global.last_action_selected != "Action 3 Phase 2" && global.last_action_selected != "Action 3 Phase 1" && global.action_3_selected_count >= 1)) { if (global.action_3_selected_count >= 2) { attack = true message[0] = "That's more like it!" message[1] = "What kind of Royal#Guard wears rags like#these, right?" message[2] = "It's not like I stayed#up all night#sewing them or#anything, haha..." message[3] = "Oh, right, it's my#turn." portrait_head[0] = 2087 portrait_hand[0] = 2058 portrait_head[1] = 2087 portrait_hand[1] = 2058 portrait_head[2] = 2116 portrait_hand[2] = 2058 portrait_head[3] = 29 portrait_hand[3] = 2058 message_end = 3 } else { message[0] = "Give it another try!" message[1] = "I believe in you!" portrait_head[0] = 126 portrait_hand[0] = 2058 portrait_head[1] = 3235 portrait_hand[1] = 2058 message_end = 1 } } else if (global.action_3_selected_count >= 1) { attack = true message[0] = "Aww! That was#adorable! " message[1] = "I don't even feel#insulted!" message[2] = "I feel like I've been#honored! You put so#much work into that!" message[3] = "You aren't making#this easy here!" message[4] = "Here I go... protocol#and all that... for#the Royal Guard!" portrait_head[0] = 3235 portrait_hand[0] = 2058 portrait_head[1] = 3673 portrait_hand[1] = 2058 portrait_head[2] = 3235 portrait_hand[2] = 2058 portrait_head[3] = 2116 portrait_hand[3] = 2058 portrait_head[4] = 2116 portrait_hand[4] = 2058 message_end = 4 } else { message[0] = "Come on! Get#aggressive!" message[1] = "I can take it, I#swear!" message[2] = "Sticks and stones may#break my bones, but#words can only make#me sad!" portrait_head[0] = 2087 portrait_hand[0] = 2058 portrait_head[1] = 2087 portrait_hand[1] = 2058 portrait_head[2] = 3235 portrait_hand[2] = 2058 message_end = 2 } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1