text_effect = "twitchy" attack = false var turns_passed = global.turns_passed if (turns_passed == 0) { attack = true if (global.enemy_mode_previous == 1) { message[0] = "Alright, intruder!" message[1] = "Prepare for the Royal#Guard Gauntlet!" portrait_head[0] = 2087 portrait_hand[0] = 2058 portrait_head[1] = 2087 portrait_hand[1] = 2058 message_end = 1 } else { message[0] = "That was only a#warmup." message[1] = "Prepare for the Royal#Guard Gauntlet!" portrait_head[0] = 2087 portrait_hand[0] = 2058 portrait_head[1] = 2087 portrait_hand[1] = 2058 message_end = 1 } } else if (turns_passed == 1) { attack = true message[0] = "Hi-YA!" portrait_head[0] = 2087 portrait_hand[0] = 2058 message_end = 0 } else if (turns_passed == 2) { attack = true message[0] = "Take this, intruder!" portrait_head[0] = 2087 portrait_hand[0] = 2058 message_end = 0 } else if (turns_passed == 3) { attack = true message[0] = "Phew!" message[1] = "This is a real#workout." message[2] = "Keep it up, Martlet!" portrait_head[0] = 314 portrait_hand[0] = 2058 portrait_head[1] = 314 portrait_hand[1] = 2058 portrait_head[2] = 2087 portrait_hand[2] = 2058 message_end = 2 } else if (turns_passed == 4) { attack = true message[0] = "...?" portrait_head[0] = 2116 portrait_hand[0] = 2058 message_end = 0 } else if (turns_passed == 5) { message[0] = "See, when I#apprehended that girl,#I didn't have this#problem." message[1] = "Well... I guess she#didn't attack me per#se..." message[2] = "But she scolded me and#got real aggressive,#like:" message[3] = "\"What are you on#about?! I'm not human!#Clear the feathers out#of your head!\"" message[4] = "Would you mind being#aggressive like her?" portrait_head[0] = 2427 portrait_hand[0] = 2058 portrait_head[1] = 1610 portrait_hand[1] = 2058 portrait_head[2] = 126 portrait_hand[2] = 2058 portrait_head[3] = 2087 portrait_hand[3] = 2058 portrait_head[4] = 3673 portrait_hand[4] = 2058 message_end = 4 } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1