text_effect = "twitchy"; attack = false; var turns_passed = global.turns_passed; if (turns_passed == 0) { attack = true; if (global.enemy_mode_previous == 1) { message[0] = "Alright, intruder!"; message[1] = "Prepare for the Royal#Guard Gauntlet!"; portrait_head[0] = 2087; portrait_hand[0] = 2058; portrait_head[1] = 2087; portrait_hand[1] = 2058; message_end = 1; } else { message[0] = "That was only a#warmup."; message[1] = "Prepare for the Royal#Guard Gauntlet!"; portrait_head[0] = 2087; portrait_hand[0] = 2058; portrait_head[1] = 2087; portrait_hand[1] = 2058; message_end = 1; } } else if (turns_passed == 1) { attack = true; message[0] = "Hi-YA!"; portrait_head[0] = 2087; portrait_hand[0] = 2058; message_end = 0; } else if (turns_passed == 2) { attack = true; message[0] = "Take this, intruder!"; portrait_head[0] = 2087; portrait_hand[0] = 2058; message_end = 0; } else if (turns_passed == 3) { attack = true; message[0] = "Phew!"; message[1] = "This is a real#workout."; message[2] = "Keep it up, Martlet!"; portrait_head[0] = 314; portrait_hand[0] = 2058; portrait_head[1] = 314; portrait_hand[1] = 2058; portrait_head[2] = 2087; portrait_hand[2] = 2058; message_end = 2; } else if (turns_passed == 4) { attack = true; message[0] = "...?"; portrait_head[0] = 2116; portrait_hand[0] = 2058; message_end = 0; } else if (turns_passed == 5) { message[0] = "See, when I#apprehended that girl,#I didn't have this#problem."; message[1] = "Well... I guess she#didn't attack me per#se..."; message[2] = "But she scolded me and#got real aggressive,#like:"; message[3] = "\"What are you on#about?! I'm not human!#Clear the feathers out#of your head!\""; message[4] = "Would you mind being#aggressive like her?"; portrait_head[0] = 2427; portrait_hand[0] = 2058; portrait_head[1] = 1610; portrait_hand[1] = 2058; portrait_head[2] = 126; portrait_hand[2] = 2058; portrait_head[3] = 2087; portrait_hand[3] = 2058; portrait_head[4] = 3673; portrait_hand[4] = 2058; message_end = 4; } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;