execute_normal = false execute_random = false if (global.last_action_selected == "Action 1 Low HP") { message[0] = "You got some#nerve." message_end = 0 } else if (global.last_action_selected == "Action 1 Message 0") { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "You're just#saying that#because you feel#obligated." message_end = 0 } else if (random_number == 1) { message[0] = "I don't really#think it's ready#for people yet." message_end = 0 } } else if (global.last_action_selected == "Action 2 Low HP") { message[0] = "Maybe art isn't#the right path#for me." message_end = 0 } else if (global.last_action_selected == "Action 2 Message 0") { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "I suppose I#could use a#break." message_end = 0 } else if (random_number == 1) { message[0] = "I have been at#this for a#while..." message_end = 0 } } else if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "I'll just...#tape it back#together." message_end = 0 } else if (random_number == 1) { message[0] = "A sharpener#would come in#handy right#about now..." message_end = 0 } } else { random_number = irandom_range(0, 3) if (random_number == 0) { message[0] = "Gotta keep my#skills sharp!" message_end = 0 } else if (random_number == 1) { message[0] = "The artist's#life is one of#solitude." message_end = 0 } else if (random_number == 2) { message[0] = "So all my hand#work leads to#this?" message_end = 0 } else if (random_number == 3) { message[0] = "2B or not 2B?" message_end = 0 } } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters)