execute_normal = false; execute_random = false; if (global.last_action_selected == "Action 1 Low HP") { message[0] = "Everything seems#wrong."; message_end = 0; } else if (global.last_action_selected == "Action 1 Message 0") { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "Lookin' good."; message_end = 0; } else if (random_number == 1) { message[0] = "Not bad, not bad."; message_end = 0; } } else if (global.last_action_selected == "Action 2 Low HP") { message[0] = "You look#horrible."; message_end = 0; } else if (global.last_action_selected == "Action 2 Message 0") { message[0] = "It's missing#something."; message_end = 0; } else if (global.last_action_selected == "Action 2 Message 1") { message[0] = "You look perfect."; message_end = 0; } else if (global.last_action_selected == "Action 3 Low HP") { message[0] = "You can't phase#me."; message_end = 0; } else if (global.last_action_selected == "Action 3 Message 0" || global.last_action_selected == "Action 3 Message 1") { message[0] = "Smiles are never#out of style."; message_end = 0; } else if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "Not scared of#bad luck?"; message_end = 0; } else if (random_number == 1) { message[0] = "This isn't#good..."; message_end = 0; } } else { random_number = irandom_range(0, 3); if (random_number == 0) { message[0] = "Better check for#food in your#teeth."; message_end = 0; } else if (random_number == 1) { message[0] = "Yellow is the#new black."; message_end = 0; } else if (random_number == 2) { message[0] = "Who's the#fairest of them#all?"; message_end = 0; } else if (random_number == 3) { message[0] = "Like what you#see?"; message_end = 0; } } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters);