execute_normal = false execute_random = false text_effect = "twitchy" text_effect_2 = "twitchy" color_count = 0 execute_normal = true if (execute_normal == true) { if (global.last_action_selected == "Action 1 Low HP") { message[0] = "They were only#greetings!I#ssswear!" message_end = 0 } else if (global.last_action_selected == "Action 2 Low HP") { message[0] = "It's true, I#do. Run along#now!" message_end = 0 } else if (global.last_action_selected == "Action 3 Low HP") { message[0] = "Ding ding ding!#Got a genius#over here!" message_end = 0 } else if (global.last_action_selected == "Action 1 Message 0") { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "Oh, this and#that. Odds and#ends. Ya know..." message_end = 0 } else if (random_number == 1) { message[0] = "I'm an#excccellent#travel companion,#I am!" message_end = 0 } } else if (global.last_action_selected == "Action 2 Message 0") { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "Yesss, we're#gonna go far,#you and me!" message_end = 0 } else if (random_number == 1) { message[0] = "I knew you'd#see things my#way, human!" message_end = 0 } } else if (global.last_action_selected == "Action 3 Message 0") { message[0] = "Come on mate,#don't leave me#out to dry!" message_end = 0 } else if (global.last_action_selected == "Action 3 Message 1") { message[0] = "Fine! But you're#missing out#BIG!" message[1] = "Enjoy the#snake-sized#hole in your#heart!" message_end = 1 } else if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1) if (random_number == 0) { message[0] = "H-Help a friend#patch themselves#up, eh?" message_end = 0 } else if (random_number == 1) { message[0] = "Calm down, mate.#We can work#something out..." message_end = 0 } } else { if (global.battle_enemy_name == "frostermit know cone duo") execute_random = true else execute_random = true if (execute_random == true) { random_number = irandom_range(0, 4) if (random_number == 0) { message[0] = "Adventure?#That's my#maiden name!" message_end = 0 } else if (random_number == 1) { message[0] = "Why are you#avoiding my#greetings? Come#on!" message_end = 0 } else if (random_number == 2) { message[0] = "What's your story?#Scandals?#Sssecrets...?" message_end = 0 } else if (random_number == 3) { message[0] = "I can help ya#climb out of your#rut, I can!" message_end = 0 } else if (random_number == 4) { message[0] = "You can trussst#me! Swear on#me mum!" message_end = 0 } } } } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1