execute_normal = false; execute_random = false; text_effect = "twitchy"; text_effect_2 = "twitchy"; color_count = 0; execute_normal = true; if (execute_normal == true) { if (global.last_action_selected == "Action 1 Low HP") { message[0] = "They were only#greetings!I#ssswear!"; message_end = 0; } else if (global.last_action_selected == "Action 2 Low HP") { message[0] = "It's true, I#do. Run along#now!"; message_end = 0; } else if (global.last_action_selected == "Action 3 Low HP") { message[0] = "Ding ding ding!#Got a genius#over here!"; message_end = 0; } else if (global.last_action_selected == "Action 1 Message 0") { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "Oh, this and#that. Odds and#ends. Ya know..."; message_end = 0; } else if (random_number == 1) { message[0] = "I'm an#excccellent#travel companion,#I am!"; message_end = 0; } } else if (global.last_action_selected == "Action 2 Message 0") { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "Yesss, we're#gonna go far,#you and me!"; message_end = 0; } else if (random_number == 1) { message[0] = "I knew you'd#see things my#way, human!"; message_end = 0; } } else if (global.last_action_selected == "Action 3 Message 0") { message[0] = "Come on mate,#don't leave me#out to dry!"; message_end = 0; } else if (global.last_action_selected == "Action 3 Message 1") { message[0] = "Fine! But you're#missing out#BIG!"; message[1] = "Enjoy the#snake-sized#hole in your#heart!"; message_end = 1; } else if (global.enemy_low_hp == true) { random_number = irandom_range(0, 1); if (random_number == 0) { message[0] = "H-Help a friend#patch themselves#up, eh?"; message_end = 0; } else if (random_number == 1) { message[0] = "Calm down, mate.#We can work#something out..."; message_end = 0; } } else { if (global.battle_enemy_name == "frostermit know cone duo") execute_random = true; else execute_random = true; if (execute_random == true) { random_number = irandom_range(0, 4); if (random_number == 0) { message[0] = "Adventure?#That's my#maiden name!"; message_end = 0; } else if (random_number == 1) { message[0] = "Why are you#avoiding my#greetings? Come#on!"; message_end = 0; } else if (random_number == 2) { message[0] = "What's your story?#Scandals?#Sssecrets...?"; message_end = 0; } else if (random_number == 3) { message[0] = "I can help ya#climb out of your#rut, I can!"; message_end = 0; } else if (random_number == 4) { message[0] = "You can trussst#me! Swear on#me mum!"; message_end = 0; } } } } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;