execute_normal = true execute_random = false text_effect = "twitchy" text_effect_2 = "twitchy" color_count = 0 random_message = 0 if (execute_normal == true) { if (global.enemy_low_hp == true) { random_message = irandom_range(0, 1) switch random_message { case 0: message[0] = "D../inner _:wiLl#be #Soon." break case 1: message[0] = "Sw/>.eet _or#SAVory? " break } message_end = 0 } else if (global.last_action_selected == "Action 1 Message 0") { message[0] = "Ah yes! Just a#light tap on ze#edge!" message_end = 0 } else if (global.last_action_selected_2 == "Action 2 Message 0") { random_message = irandom_range(0, 1) switch random_message { case 0: message[0] = "Underground?#Undercooked!#What ez ze issue?" message_end = 0 break case 1: message[0] = "Quelle#impolitesse!" message_end = 0 break } } else if (global.last_action_selected == "Action 1 Message 1") { random_message = irandom_range(0, 1) switch random_message { case 0: message[0] = "Water? Pah!#I cannot touch such#a zing!" message_end = 0 break case 1: message[0] = "No! Ze egg ez#already out of#its casing!" message_end = 0 break } } else if (global.last_action_selected_2 == "Action 2 Message 1") { message[0] = "Oui! Turn up#ze heat!" message_end = 0 } else if (global.last_action_selected_3 == "Action 3 Message 0") { random_message = irandom_range(0, 1) switch random_message { case 0: message[0] = "What ez going on#inside your tiny#head? Non!" message_end = 0 break case 1: message[0] = "We are not making#pie! Get it#togezer!" message_end = 0 break } } else if (global.last_action_selected == "Action 1 Message 2") { random_message = irandom_range(0, 1) switch random_message { case 0: message[0] = "Ze meal ez not#even done and#you want#leftovers?" message_end = 0 break case 1: message[0] = "Hopeless!#Unprofessional!" message_end = 0 break } } else if (global.last_action_selected_2 == "Action 2 Message 2") { random_message = irandom_range(0, 1) switch random_message { case 0: message[0] = "It accomplished#giving me joy...#but I cannot eat#joy!" message_end = 0 break case 1: message[0] = "Ze egg is not#alive! Well...#not anymore :/" message_end = 0 break } } else if (global.last_action_selected_3 == "Action 3 Message 1") { message[0] = "Of course!#I must sow ze#seeds of flavour!" message_end = 0 } else execute_random = true if (execute_random == true) { random_number = irandom_range(0, 4) if (random_number == 0) { message[0] = "If you can't#stand ze heat...#good!" message_end = 0 } else if (random_number == 1) { message[0] = "Natural#ingredients!#Never#substitute!" message_end = 0 } else if (random_number == 2) { message[0] = "A bit of zis...#a bit of zat..." message_end = 0 } else if (random_number == 3) { message[0] = "C'est croquant,#c'est fondant..." message_end = 0 } else if (random_number == 4) { message[0] = "Réjouis-toi!#I am only going#to bring you to a#light boil!" message_end = 0 } else if (random_number == 5) { message[0] = "Longue vie au#roi, courte vie#à l'humain!" message_end = 0 } else if (random_number == 6) { message[0] = "Your complexion...#un poulet cru.#Some food will#help!" message_end = 0 } } } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1