execute_normal = true; execute_random = false; text_effect = "twitchy"; text_effect_2 = "twitchy"; color_count = 0; random_message = 0; if (execute_normal == true) { if (global.enemy_low_hp == true) { random_message = irandom_range(0, 1); switch (random_message) { case 0: message[0] = "D../inner _:wiLl#be #Soon."; break; case 1: message[0] = "Sw/>.eet _or#SAVory?\t"; break; } message_end = 0; } else if (global.last_action_selected == "Action 1 Message 0") { message[0] = "Ah yes! Just a#light tap on ze#edge!"; message_end = 0; } else if (global.last_action_selected_2 == "Action 2 Message 0") { random_message = irandom_range(0, 1); switch (random_message) { case 0: message[0] = "Underground?#Undercooked!#What ez ze issue?"; message_end = 0; break; case 1: message[0] = "Quelle#impolitesse!"; message_end = 0; break; } } else if (global.last_action_selected == "Action 1 Message 1") { random_message = irandom_range(0, 1); switch (random_message) { case 0: message[0] = "Water? Pah!#I cannot touch such#a zing!"; message_end = 0; break; case 1: message[0] = "No! Ze egg ez#already out of#its casing!"; message_end = 0; break; } } else if (global.last_action_selected_2 == "Action 2 Message 1") { message[0] = "Oui! Turn up#ze heat!"; message_end = 0; } else if (global.last_action_selected_3 == "Action 3 Message 0") { random_message = irandom_range(0, 1); switch (random_message) { case 0: message[0] = "What ez going on#inside your tiny#head? Non!"; message_end = 0; break; case 1: message[0] = "We are not making#pie! Get it#togezer!"; message_end = 0; break; } } else if (global.last_action_selected == "Action 1 Message 2") { random_message = irandom_range(0, 1); switch (random_message) { case 0: message[0] = "Ze meal ez not#even done and#you want#leftovers?"; message_end = 0; break; case 1: message[0] = "Hopeless!#Unprofessional!"; message_end = 0; break; } } else if (global.last_action_selected_2 == "Action 2 Message 2") { random_message = irandom_range(0, 1); switch (random_message) { case 0: message[0] = "It accomplished#giving me joy...#but I cannot eat#joy!"; message_end = 0; break; case 1: message[0] = "Ze egg is not#alive! Well...#not anymore :/"; message_end = 0; break; } } else if (global.last_action_selected_3 == "Action 3 Message 1") { message[0] = "Of course!#I must sow ze#seeds of flavour!"; message_end = 0; } else { execute_random = true; } if (execute_random == true) { random_number = irandom_range(0, 4); if (random_number == 0) { message[0] = "If you can't#stand ze heat...#good!"; message_end = 0; } else if (random_number == 1) { message[0] = "Natural#ingredients!#Never#substitute!"; message_end = 0; } else if (random_number == 2) { message[0] = "A bit of zis...#a bit of zat..."; message_end = 0; } else if (random_number == 3) { message[0] = "C'est croquant,#c'est fondant..."; message_end = 0; } else if (random_number == 4) { message[0] = "Réjouis-toi!#I am only going#to bring you to a#light boil!"; message_end = 0; } else if (random_number == 5) { message[0] = "Longue vie au#roi, courte vie#à l'humain!"; message_end = 0; } else if (random_number == 6) { message[0] = "Your complexion...#un poulet cru.#Some food will#help!"; message_end = 0; } } } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;