text_effect = "twitchy"; attack = false; var turns_passed = global.turns_passed; switch (turns_passed) { case 0: message[0] = "I know I'm better#than this."; message[1] = "A dignified sheriff#would face their#opponent fairly."; message[2] = "However, you're no#everyday bandit,#so get ready!"; portrait_head[0] = 2125; portrait_head[1] = 2124; portrait_head[2] = 2124; message_end = 2; break; case 1: message[0] = "Huh. Even tied up,#you're skilled."; message[1] = "I sure have an eye#for talent."; portrait_head[0] = 2124; portrait_head[1] = 2124; message_end = 1; break; case 2: message[0] = "Still..."; message[1] = "Part of me wishes#things coulda stayed#the way they were."; portrait_head[0] = 2124; portrait_head[1] = 2124; message_end = 1; break; case 3: message[0] = "Why'd you have to step#foot in my town?"; message[1] = "Just a few hours ago#everyone was gettin'#along."; message[2] = "Now... well...#we're here."; portrait_head[0] = 2124; portrait_head[1] = 2124; portrait_head[2] = 2124; message_end = 2; break; case 4: message[0] = "This is the only#way to fix things."; message[1] = "The only way#I know..."; portrait_head[0] = 2124; portrait_head[1] = 2125; message_end = 1; break; case 5: message[0] = "...!"; portrait_head[0] = 2124; message_end = 0; break; case 6: message[0] = "Quit squirmin' so#much!"; portrait_head[0] = 2124; message_end = 0; break; case 7: message[0] = "Clover, you gotta#understand!"; portrait_head[0] = 2124; message_end = 0; break; case 8: message[0] = "Come on!!"; message[1] = "Give it up already!!"; portrait_head[0] = 2124; portrait_head[1] = 2124; message_end = 1; break; case 9: message[0] = "Fine. I didn't wanna#use this but I got#no choice."; message[1] = "Goodbye, partner. "; portrait_head[0] = 2125; portrait_head[1] = 2124; message_end = 1; break; case 11: message[0] = "I'm gonna miss our#time together."; message[1] = "I mean that."; portrait_head[0] = 2124; portrait_head[1] = 2124; message_end = 1; break; case 12: message[0] = "At first, I was truly#happy."; message[1] = "I thought you were the#real deal."; portrait_head[0] = 2124; portrait_head[1] = 2124; message_end = 1; break; case 13: message[0] = "All my sacrifices, all#the naysayers..."; message[1] = "Those didn't matter#anymore 'cause what I#had was#special."; portrait_head[0] = 2124; portrait_head[1] = 2124; message_end = 1; break; case 14: message[0] = "But now I've realized#the truth..."; message[1] = "This sheriff stuff?#It's worthless."; portrait_head[0] = 2124; portrait_head[1] = 2124; message_end = 1; break; case 15: message[0] = "We all tout \"justice\"#but..."; message[1] = "True Underground#status is only#secured through pain."; message[2] = "\"Monsterkind's Hero\"#is a title soaked#in blood."; portrait_head[0] = 2124; portrait_head[1] = 2124; portrait_head[2] = 2124; message_end = 2; break; case 16: message[0] = "In the end...#we're nothin' but#bandits."; portrait_head[0] = 2125; message_end = 0; break; } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;