text_effect = "twitchy" attack = false var turns_passed = global.turns_passed switch turns_passed { case 0: message[0] = "I know I'm better#than this." message[1] = "A dignified sheriff#would face their#opponent fairly." message[2] = "However, you're no#everyday bandit,#so get ready!" portrait_head[0] = 2125 portrait_head[1] = 2124 portrait_head[2] = 2124 message_end = 2 break case 1: message[0] = "Huh. Even tied up,#you're skilled." message[1] = "I sure have an eye#for talent." portrait_head[0] = 2124 portrait_head[1] = 2124 message_end = 1 break case 2: message[0] = "Still..." message[1] = "Part of me wishes#things coulda stayed#the way they were." portrait_head[0] = 2124 portrait_head[1] = 2124 message_end = 1 break case 3: message[0] = "Why'd you have to step#foot in my town?" message[1] = "Just a few hours ago#everyone was gettin'#along." message[2] = "Now... well...#we're here." portrait_head[0] = 2124 portrait_head[1] = 2124 portrait_head[2] = 2124 message_end = 2 break case 4: message[0] = "This is the only#way to fix things." message[1] = "The only way#I know..." portrait_head[0] = 2124 portrait_head[1] = 2125 message_end = 1 break case 5: message[0] = "...!" portrait_head[0] = 2124 message_end = 0 break case 6: message[0] = "Quit squirmin' so#much!" portrait_head[0] = 2124 message_end = 0 break case 7: message[0] = "Clover, you gotta#understand!" portrait_head[0] = 2124 message_end = 0 break case 8: message[0] = "Come on!!" message[1] = "Give it up already!!" portrait_head[0] = 2124 portrait_head[1] = 2124 message_end = 1 break case 9: message[0] = "Fine. I didn't wanna#use this but I got#no choice." message[1] = "Goodbye, partner. " portrait_head[0] = 2125 portrait_head[1] = 2124 message_end = 1 break case 11: message[0] = "I'm gonna miss our#time together." message[1] = "I mean that." portrait_head[0] = 2124 portrait_head[1] = 2124 message_end = 1 break case 12: message[0] = "At first, I was truly#happy." message[1] = "I thought you were the#real deal." portrait_head[0] = 2124 portrait_head[1] = 2124 message_end = 1 break case 13: message[0] = "All my sacrifices, all#the naysayers..." message[1] = "Those didn't matter#anymore 'cause what I#had was#special." portrait_head[0] = 2124 portrait_head[1] = 2124 message_end = 1 break case 14: message[0] = "But now I've realized#the truth..." message[1] = "This sheriff stuff?#It's worthless." portrait_head[0] = 2124 portrait_head[1] = 2124 message_end = 1 break case 15: message[0] = "We all tout \"justice\"#but..." message[1] = "True Underground#status is only#secured through pain." message[2] = "\"Monsterkind's Hero\"#is a title soaked#in blood." portrait_head[0] = 2124 portrait_head[1] = 2124 portrait_head[2] = 2124 message_end = 2 break case 16: message[0] = "In the end...#we're nothin' but#bandits." portrait_head[0] = 2125 message_end = 0 break } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1