text_effect = "twitchy" attack = false var turns_passed = global.turns_passed message[0] = "..." message[1] = "One... " message[2] = "I have one left#in my#chamber..." portrait_head[0] = 2125 portrait_head[1] = 2125 portrait_head[2] = 2125 message_end = 2 message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1