text_effect = "twitchy"; attack = false; var turns_passed = global.turns_passed; switch (turns_passed) { case 9: message[0] = "Look what you made#me do!"; message[1] = "That lasso is made#from premium#materials!"; portrait_head[0] = 2124; portrait_head[1] = 2124; message_end = 1; break; case 10: message[0] = "No... no way!"; message[1] = "Outsmarted by a#deputy?? Tsk."; message[2] = "At least it's a#fair showdown now."; message[3] = "Time for a real#dual!"; portrait_head[0] = 2124; portrait_head[1] = 2124; portrait_head[2] = 2124; portrait_head[3] = 2124; message_end = 3; break; } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;