text_effect = "twitchy" attack = false var turns_passed = global.turns_passed switch turns_passed { case 9: message[0] = "Look what you made#me do!" message[1] = "That lasso is made#from premium#materials!" portrait_head[0] = 2124 portrait_head[1] = 2124 message_end = 1 break case 10: message[0] = "No... no way!" message[1] = "Outsmarted by a#deputy?? Tsk." message[2] = "At least it's a#fair showdown now." message[3] = "Time for a real#dual!" portrait_head[0] = 2124 portrait_head[1] = 2124 portrait_head[2] = 2124 portrait_head[3] = 2124 message_end = 3 break } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1