execute_normal = false; execute_random = false; text_effect = "twitchy"; text_effect_2 = "twitchy"; color_count = 0; if (global.battle_enemy_name == "trihecta separated") { if (((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_2 == true && global.fight_number == 2)) && global.battle_menu_number == 1) { random_number = irandom_range(0, 2); if (random_number == 0) { message[0] = "NO!!"; message_end = 0; } else if (random_number == 1) { message[0] = "Please, no!"; message_end = 0; } else if (random_number == 2) { message[0] = "That was my#sibling!"; message_end = 0; } } else { execute_normal = true; } } else { execute_normal = true; } if (execute_normal == true) { if (global.last_action_selected_3 == "Action 1 Message 0") { text_effect = "circle"; message[0] = "*Giggles back*"; message_end = 0; } else if (global.last_action_selected_3 == "Action 3 Message 0") { message[0] = "I love you guys#sooo much!"; message_end = 0; } else if (global.enemy_low_hp_3 == true) { random_number = irandom_range(0, 4); if (random_number == 0) { message[0] = "I need to run#away."; message_end = 0; } else if (random_number == 1) { message[0] = "Why..."; message_end = 0; } else if (random_number == 2) { message[0] = "This wasn't#supposed to#happen..."; message_end = 0; } else if (random_number == 3) { message[0] = "Now I know why#we shouldn't#separate..."; message_end = 0; } else if (random_number == 4) { message[0] = "Oww..."; message_end = 0; } } else { execute_random = true; if (execute_random == true) { random_number = irandom_range(0, 2); if (random_number == 0) { message[0] = "This is even#BETTER!"; message_end = 0; } else if (random_number == 1) { message[0] = "There's so much#to explore!"; message_end = 0; } else if (random_number == 2) { message[0] = "I can run for#MILES!"; message_end = 0; } } } } message_current = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); script_execute(scr_generate_text_counters); circle_text_angle = global.circle_text_angle_default; circle_text_angle_direction = 1;