execute_normal = false execute_random = false text_effect = "twitchy" text_effect_2 = "twitchy" color_count = 0 if (global.battle_enemy_name == "trihecta separated") { if (((global.enemy_dead == true && global.fight_number == 1) || (global.enemy_dead_2 == true && global.fight_number == 2)) && global.battle_menu_number == 1) { random_number = irandom_range(0, 2) if (random_number == 0) { message[0] = "NO!!" message_end = 0 } else if (random_number == 1) { message[0] = "Please, no!" message_end = 0 } else if (random_number == 2) { message[0] = "That was my#sibling!" message_end = 0 } } else execute_normal = true } else execute_normal = true if (execute_normal == true) { if (global.last_action_selected_3 == "Action 1 Message 0") { text_effect = "circle" message[0] = "*Giggles back*" message_end = 0 } else if (global.last_action_selected_3 == "Action 3 Message 0") { message[0] = "I love you guys#sooo much!" message_end = 0 } else if (global.enemy_low_hp_3 == true) { random_number = irandom_range(0, 4) if (random_number == 0) { message[0] = "I need to run#away." message_end = 0 } else if (random_number == 1) { message[0] = "Why..." message_end = 0 } else if (random_number == 2) { message[0] = "This wasn't#supposed to#happen..." message_end = 0 } else if (random_number == 3) { message[0] = "Now I know why#we shouldn't#separate..." message_end = 0 } else if (random_number == 4) { message[0] = "Oww..." message_end = 0 } } else { execute_random = true if (execute_random == true) { random_number = irandom_range(0, 2) if (random_number == 0) { message[0] = "This is even#BETTER!" message_end = 0 } else if (random_number == 1) { message[0] = "There's so much#to explore!" message_end = 0 } else if (random_number == 2) { message[0] = "I can run for#MILES!" message_end = 0 } } } } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters) circle_text_angle = global.circle_text_angle_default circle_text_angle_direction = 1