execute_normal = false execute_random = false execute_normal = true if (execute_normal == true) { if (global.enemy_low_hp == true) { if (obj_quote_bubble_battle.position == 0) { random_number = irandom_range(0, 0) if (random_number == 0) { message[0] = "I won't let us#fall." message_end = 0 } } else if (obj_quote_bubble_battle.position == 1) { random_number = irandom_range(0, 0) if (random_number == 0) { message[0] = "As if this day#couldn't get#worse." message_end = 0 } } else if (obj_quote_bubble_battle.position == 2) { random_number = irandom_range(0, 0) if (random_number == 0) { message[0] = "P-please let me#down now." message_end = 0 } } } else { execute_random = true if (execute_random == true) { if (obj_quote_bubble_battle.position == 0) { random_number = irandom_range(0, 2) if (random_number == 0) { message[0] = "Dontfalldont-#falldontfall!" message_end = 0 } else if (random_number == 1) { message[0] = "Be careful up#there, okay?" message_end = 0 } else if (random_number == 2) { message[0] = "You guys are#clinging on#tight, right?" message_end = 0 } } if (obj_quote_bubble_battle.position == 1) { random_number = irandom_range(0, 2) if (random_number == 0) { message[0] = "I'm tired of#being overlooked." message_end = 0 } else if (random_number == 1) { message[0] = "These two clowns#get all the#attention." message_end = 0 } else if (random_number == 2) { message[0] = "Does anyone hear#me? It's like#I'm not even#talking." message_end = 0 } } if (obj_quote_bubble_battle.position == 2) { random_number = irandom_range(0, 2) if (random_number == 0) { message[0] = "I'm on top of#the WORLD!!!" message_end = 0 } else if (random_number == 1) { message[0] = "Look ma! No#hands!" message_end = 0 } else if (random_number == 2) { message[0] = "I'm the king of#the castle! WOOT!" message_end = 0 } } } } } message_current = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters)