draw_set_font(fnt_dotumche) draw_set_color(c_black) draw_set_halign(fa_left) draw_set_valign(fa_top) var battle_enemy_name = global.battle_enemy_name var game_mode = global.game_mode if instance_exists(obj_quote_bubble_battle) { if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "dalv") scr_draw_text_effect_twitchy_quotebubble_battle(message[message_current], (obj_quote_bubble_battle.x + 21), (obj_quote_bubble_battle.y + 9)) } }