if instance_exists(obj_transition) return; var scripted_encounter_dist = false if instance_exists(obj_scriptedencounters) { with (obj_pl) { if (distance_to_object(obj_scriptedencounters) < 150) scripted_encounter_dist = true } } if (ds_list_empty(global.encounter_list) || enc_disabled || scripted_encounter_dist == true || global.cutscene == true) return; var world_current = scr_determine_world_value_yellow() var kill_area = global.kill_area[world_current][global.kill_area_current] var kill_world = global.kill_number[world_current] if (enc_time > 0) { if global.walking enc_time -= enc_rate if obj_pl.is_sprinting enc_time -= (enc_rate * 0.7) } else if (!enc_found) { if (kill_area > 0 && kill_world > 0) { ds_list_shuffle(global.encounter_list) var rnd_enc = ds_list_find_value(global.encounter_list, 0) instance_create((obj_pl.x - 4), (obj_pl.y - 26), obj_exclamation_mark) global.battle_enemy_name = rnd_enc global.current_room_overworld = room_get_name(room) global.battling_boss = false global.battle_start = true } else if (kill_world <= 0) { global.battle_enemy_name = "nobody came" global.current_room_overworld = room_get_name(room) global.battling_boss = false global.battle_start = true instance_create((obj_pl.x - 4), (obj_pl.y - 26), obj_exclamation_mark) } else if (kill_area <= 0) instance_create((obj_pl.x - 4), (obj_pl.y - 26), obj_exclamation_mark_fake) enc_found = true }