if interact { if (global.hotland_flag[1] > 0 && global.party_member != -4) { scr_text() with (msg) { sndfnt = 102 message[0] = "* (We need to stay# focused.)" message[1] = "* (Let's not bother# others with our# problems.)" prt[0] = 321 prt[1] = 329 } } else waiter = 1 } if (waiter == 1) { scr_text() if (!instance_exists(obj_dialoguebox_dummy)) instance_create(x, y, obj_dialoguebox_dummy) talk = 1 switch other.npc_flag { case 0: with (msg) { portrait = false message[0] = "* What's up?" message[1] = "* You enjoying the tune we're# currently bangin' out?" message[2] = "* Hope you are 'cause it's the# only one we're playing tonight." message[3] = "* No requests this time, sorry# kid." other.npc_flag += 1 other.waiter = 0 } break case 1: with (msg) { portrait = false message[0] = "* You might be confused why our# instruments sound different# from the usual." message[1] = "* Just the sound system this# place provides. Different mix.# Out of our hands." message[2] = "* Still a vibe, though." other.npc_flag += 1 other.waiter = 0 } break case 2: with (msg) { portrait = false message[0] = "* Good luck on the rest of your# journey, human." message[1] = "* You've come a long way." other.waiter = 0 } break } } if ((!instance_exists(obj_dialoguebox_dummy)) && talk == true) talk = false if (animate == 0) { image_speed = 0 image_index = 0 } else image_speed = 0.2