if (instance_exists(obj_quote_battle_rorrim_a) && instance_exists(obj_quote_bubble_battle)) { if (obj_quote_battle_rorrim_a.can_talk == true) { if (can_talk_no_loop == false) { image_index = 1 can_talk_no_loop = true } image_speed = global.text_speed * global.talk_speed_rorrim * obj_quote_battle_rorrim_a.hold } else { can_talk_no_loop = false image_speed = 0 image_index = 0 } } else { can_talk_no_loop = false image_speed = 0 image_index = 0 }