event_inherited(); if (interact) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { portrait = false; sndfnt = 99; message[0] = "* I read something in a book once."; message[1] = "* It said, \"If life comes at you# too fast, press " + global.cancel_key + " and take it# slow.\""; message[2] = "* Whatever that means."; } npc_flag = 1; break; case 1: with (msg) { portrait = false; sndfnt = 99; message[0] = "* You know, I read something else# in that same book."; message[1] = "* It said, \"Eat food to stay# strong and healthy!\""; message[2] = "* That one is plain obvious."; } npc_flag = 2; break; case 2: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Wanna know another excerpt from# that book?"; message[1] = "* It said, \"Please stop talking# to me, I've exhausted my book# quotes.\""; message[2] = "* A very wise book, indeed."; } npc_flag = 3; break; case 3: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Please leave me alone."; } } }