event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* I read something in a book once." message[1] = "* It said, \"If life comes at you# too fast, press " + global.cancel_key + " and take it# slow.\"" message[2] = "* Whatever that means." } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* You know, I read something else# in that same book." message[1] = "* It said, \"Eat food to stay# strong and healthy!\"" message[2] = "* That one is plain obvious." } npc_flag = 2 break case 2: with (msg) { portrait = false sndfnt = 99 message[0] = "* Wanna know another excerpt from# that book?" message[1] = "* It said, \"Please stop talking# to me, I've exhausted my book# quotes.\"" message[2] = "* A very wise book, indeed." } npc_flag = 3 break case 3: with (msg) { portrait = false sndfnt = 99 message[0] = "* Please leave me alone." } } }