draw_set_halign(fa_left) draw_sprite_ext(spr_dialoguebox, 1, x, y, 3.4, 1.3, image_angle, color, image_alpha) draw_sprite_ext(spr_dialoguebox, 0, x, y, 3.3, 1.2, image_angle, image_blend, image_alpha) draw_set_colour(color2) draw_set_font(fnt_main) draw_text((x - 90), (y - 30), string_hash_to_newline("Clover")) draw_text((x - 20), (y - 30), string_hash_to_newline("LV " + string(global.player_level))) var string_minutes = string(global.elapsed_seconds div 60) var string_seconds = string(global.elapsed_seconds % 60) if (real(string_minutes) < 10) string_minutes = "0" + string_minutes if (real(string_seconds) < 10) string_seconds = "0" + string_seconds draw_text((x + 30), (y - 30), string_hash_to_newline(string_minutes + ":" + string_seconds)) ini_open("Save.sav") draw_text((x - 90), (y - 10), string_hash_to_newline(ini_read_string("Save1", "rmName", "Room Name"))) ini_close() if (statBox == true) instance_destroy() if (p1 == true) { draw_set_color(color2) draw_set_font(fnt_main) if (statBox == false && itemBox == false) draw_sprite(encounter_heart, 0, (x - 90), (y + 23)) draw_text((x - 80), (y + 15), string_hash_to_newline("Save")) } if (p1 == false) { draw_set_color(color2) draw_set_font(fnt_main) draw_text((x - 80), (y + 15), string_hash_to_newline("Save")) } if (p2 == true) { draw_set_color(color2) draw_set_font(fnt_main) if (statBox == false && itemBox == false) draw_sprite(encounter_heart, 0, x, (y + 23)) draw_text((x + 10), (y + 15), string_hash_to_newline("Return")) } if (p2 == false) { draw_set_color(color2) draw_set_font(fnt_main) draw_text((x + 10), (y + 15), string_hash_to_newline("Return")) }